Skill 03
Interactive & Games
The building-games skill: a real loop, honest controls, feel over features.
Doctrine
- A game is a loop with timing, input, and feedback — not a static mock.
- Single-player only on this deploy target. No multiplayer server.
- When image tools are absent, polished CSS / SVG / canvas art is correct — not a failure.
- Verify with play, not a still frame.
Must
- Read the controls contract before writing movement.
- Touch controls on mobile if the game needs them.
- Audio, juice, and fail-states are part of feel, not extras.
Never
- Inverted steering shipped because a screenshot looked fine.
- Placeholder stick figures when you could draw clean geometry.