Skill 03

Interactive & Games

The building-games skill: a real loop, honest controls, feel over features.

Doctrine

  • A game is a loop with timing, input, and feedback — not a static mock.
  • Single-player only on this deploy target. No multiplayer server.
  • When image tools are absent, polished CSS / SVG / canvas art is correct — not a failure.
  • Verify with play, not a still frame.

Must

  • Read the controls contract before writing movement.
  • Touch controls on mobile if the game needs them.
  • Audio, juice, and fail-states are part of feel, not extras.

Never

  • Inverted steering shipped because a screenshot looked fine.
  • Placeholder stick figures when you could draw clean geometry.
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